7 Years Later, There Is No Stealth Game Like Metal Gear Solid 5 (2024)

Introduction

A fragmentary, misunderstood masterpiece, meticulously crafted and laced with imperfection; a narrative half-resolved, a broken ouroboros. However its framed, the waves of post-release critique surrounding the ninth and final instalment of Kojima Productions’ techno-stealth thriller series often describes the game as brilliant despite it finding new and creative ways to dumbfound its audience, recontextualise plotlines and retcon character arcs along the way. These points of view are largely at odds with Metal Gear Solid V’s near-universally perfect review scores. For the most part, reviewers praise The Phantom Pain’s immersive open world, its innovative gameplay fostering player freedom.

This feature isn’t an attempt to demystify MGSV’s discombobulating narrative though; there’re already plenty of feature length analyses and series-spanning deep dives dissecting Metal Gear’s tapestried narrative floating round the internet. No, instead, this feature places MGSV’s prowess as a stealth title firmly between the crosshairs, taking aim at the strengths propping Big Boss aka Venom Snake’s final foray as the zenith of stealth games. So, let’s get started.

Content

The research facility emerick was talking about is north of the soviet base.

That's where skull face is keeping sahalanthropus before setting it loose in afghanistan.

There's a good chance he's got milks too.

We need to figure out what skull face is up to.

If you make contact with him, get him to talk the ethnic cleansing, parasites so philanthropists find out what his plans are.

All we know is that skull faces plans are on the verge of fruition.

We need to stop him.

While we still can a fragmentary, misunderstood masterpiece, meticulously crafted and laced with imperfection a narrative half resolved a broken araboros.

However, it's framed the waves of post-release critiques surrounding the ninth and final installment of kojima production's techno stealth.

Thriller series often describes the game as brilliant, despite it finding new and creative ways to dumb found its audience, re-contextualized plot lines and retcon character, arcs along the way.

These points of view are largely at odds with metal gear.

Solid 5's, near universally perfect review scores for the most part, reviewers praised the phantom's pain's immersive open world.

It's innovative gameplay, fostering player freedom yeah.

This feature isn't an attempt to demystify metal gear, solid, 5's, discombobulating narrative, though there are already plenty of feature, length, analysis and siri spanning deep dives, dissecting metal, gear's tapestry narrative floating around the internet.

No.

Instead, this feature places metal gear, solid, 5's prowess as a stealth, title firmly between the crosshairs taking aim at the strengths, propping big boss, aka venom, snake's final foray as the zenith of the stealth games.

So let's get started.

Stealth games are methodical in nature.

They're pacing, stately gameplay is characterized by carefully deliberate movement by patience in hiding, escape and evasion.

Avoiding enemy detection requires disguises, camouflage and lurking in shadows.

There are rafts of mainstream titles, incorporating elements of stealth into their gameplay, origami dishonored and even a plague's tale blends stealth with action, adventure, desperados, 3 or shadow tactics themselves.

Borrowing liberally from the commando series blueprint, merge, real-time tactics with stealth-oriented gameplay stealth's, perchance for shadow lurking berths, new realms of survival; horror as well with 2014's alien isolation, demanding players incessantly evade the clutches of a deadly xenomorph titles.

Adopting a militarized aesthetic are perhaps the truest form of video game stealth.

Alongside splinter cell and sniper elite, hideo kojima's metal gear series has dominated military style stealth titles, since the late 1990s up until 2015 metal gear, solid 5's, the phantom pain stealth missions had been largely linear affairs to describe in overly simplistic terms, you start at point a and get to point b, gather intelligence or rescue a hostage all whilst avoiding detection the phantom pain, in contrast, eschews the linear confines of its stealth game forebearers.

Instead supplanting venom snake into the wide open expanse of afghanistan and the angola zaire border region, and despite the large scale of these open worlds, there is a deliberate sense of refinement, metal gear, solid, 5, isn't concerned with endless quest, markers and bloating side operations.

No, the bloat comes in the number of options in which the players can tackle any scenario.

It's what as hideo kojima calls it the first true open world experience and yeah.

This wasn't exactly unique to open world formula in 2015, but in terms of stealth games whom, up to this point, had relied on the scripted linearity of tightly designed levels, an unbloated, open-world stealth sandbox was a novel endeavor.

Both silent stealth and loud lethal violence are valid options, although perhaps the stealthier strategies offer the most reward and if approaching a heavily guarded outpost, there's certainly plenty of tools at snake's disposal with which to misdirect an enemy patrol.

Maybe he could separate a guard from the pack.

Well, there are magazines he can throw or you can shoot a tranquilizer around at a nearby wall.

Their sound causing the guards to break formation to investigate or a more impactful option might be to deploy an active decoy.

That is an inflatable human replica, designed to look like venom complete when upgraded with classic metal gear.

Solid, one-liners, kept you waiting, huh or you're, pretty good tongue-in-cheek nods to cringe-worthy phrases used throughout the series.

Of course, active decoys are such a versatile tool.

Their noisy distractions, separate guards from the pack, their east on decoy upgrades, leave enemies stunned.

If they try to pop it too.

Their rapid inflation can even be utilized offensively by chucking at an unsuspecting guard.

There are few restrictions on how players can position snake when executing a plan of attack as well.

Marquee open world experiences such as horizon zero dawn, often feature landmarks that are carefully designed to funnel players down a particular pathway, but with open-ended locations in metal gear, solid 5 players have opportunity to observe to take their time to assess the best entryway to create a solution, for instance, their patrol route.

Observations might indicate the most opportune place to lay a row of sleep mines or perhaps they'll want to hide away from a patrolling guard, reducing the chances of raising an alert by being heard or seen before, holding up the enemy freezing them in place for the remainder of the mission.

Once again, the clever design of metal gear, solid, 5's, open-ended 360 degrees environments, offer players, freedom, seldom seen in open world games, let alone stealth titles.

Ordinarily, the ever increasing scale of video game open world means more and more titles are shipping bloated with senseless busy work with a handful of exceptions, say red dead, redemption 2, but again the phantom pains environments populated by friendly and enemy npcs are designed to promote endless gameplay possibilities, a crowning achievement to which, unsurprisingly, no other title has bettered in the 7 years.

Since its release, we haven't even mentioned metal gear, solid 5's buddy system either, whereby should venom snake reportedly bring a companion to the field with them.

They'll build trust which will come useful as the game progresses.

Wolf, hybrid d-dog can utilize their bark to distract enemies or quiet can run ahead to reveal enemy locations inside a compound or invisibly, take down foes dotted around the perimeter.

These extra tricks come in extra handy as the game progresses and the enemy ai grows smarter, but here's the kicker their intellect, improves in ways that adapt to playstyle.

Traditionally artificial intelligence in video games is one of the most challenging aspects to program.

The most recent splinter cell 2013's blacklist did an admirable job of portraying fair and balanced enemy ai.

Even if they did seem a little too telepathic at time, metal gear, solid, 5 seems to take a different approach.

The question of fairness doesn't come into the equation as the enemy ai behaves and reacts to players.

Individual play styles, for instance, should venom stake master the art of head shots, then very quickly? Enemy patrols are going to start wearing protective helmets.

Perhaps the player prefers to infiltrate a compound at nighttime.

Well, guards will start to become better equipped for that too, by waving their own flashlights ahead, metal gear, solid 5 features a ton of ai, optimization, meaning the stealth tactics.

A player needs to take into a level is constantly in flux.

Snake also grows battle, weary and tired, as the game goes on, as well, forcing players to reassess and craft bestoke's strategies to infiltrate enemy strongholds, full circle to the main characteristics of the stealth genre that is, patience, methodical movement, observation, hiding enemies that adapt their approach to play style mean they're, constantly moving the goal posts they're, forcing the player to continually think outside the box with every mission and gracefully, no matter the solution derived the game.

Very rarely says no, it's safe to say in the year succeeding metal gear, solid, 5, the stealth genre has peaked.

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7 Years Later, There Is No Stealth Game Like Metal Gear Solid 5 (2024)

FAQs

Is Metal Gear Solid 5 the best stealth game? ›

Despite Metal Gear Solid 5 being several years old, it is still one of the best examples of how to implement stealth gameplay. Metal Gear Solid 5: The Phantom Pain is available now on PC, PS3, PS4, Xbox 360, and Xbox One.

Can you play MGSV without stealth? ›

It's been a while since I played, but if I recall, boss fights rarely involve stealth. In that case, you'll just run around, firing guns at your enemy. It won't be too hard, but it will be harder than if you were stealthy. With a few exceptions, it's a perfectly viable strategy to be loud, running in guns blazing.

Why are we still here just to suffer Metal Gear Solid 5? ›

Why are we still here? Just to suffer? Every night, I can feel my leg… and my arm… even my fingers. The body I've lost… the comrades I've lost…

How do you unlock the secret ending in MGSV? ›

For those that don't know, Metal Gear Solid V's secret ending can only unlock when every single player of the game has removed all nuclear weapons from their own in-game bases.

Which game has best stealth mechanics? ›

The best stealth games are:
  • Gunpoint.
  • Mark of the Ninja.
  • Dishonored.
  • Invisible, Inc.
  • Hitman 3.
  • Splinter Cell: Chaos Theory.
  • Alien Isolation.
  • Commandos 2.
May 3, 2023

Which mgs game has the best stealth? ›

Hideo Kojima at his very best.

Is it possible to get Quiet back in MGSV? ›

To get Quiet back in MGSV, players will need to complete Mission 11 seven times.

Should I avoid killing in MGSV? ›

Not killing anyone gives you a pacifist bonus that increases your final score for that mission. The same for not being detected. If you want an S score you might try that. Some missions you can even blow everything up with a tank and air support and still S.

Does it make a difference killing Quiet in MGSV? ›

Killing her doesn't change the story, only leaves the player missing out on a number of cassette tapes about her and a few cutscenes with her as well.

Why does quiet not talk in Metal Gear Solid 5? ›

He deduced that she must have decided not to speak, or even write, English in order to avoid infecting Mother Base with the strain of the parasite inside her. He then freed Quiet from her restraints. After the three men left, Code Talker approached her and spoke to her in Navajo.

Is MGSV shutting down? ›

It's time to say goodbye to the online servers for these two Metal Gear games on PlayStation 3 and Xbox 360. Konami has announced that the online servers for Metal Gear Solid V: The Phantom Pain on PlayStation 3 and Xbox 360 will be shutting down at the end of May 2022.

Are there still nukes in MGSV? ›

The last nuke was deactivated; that is a fact. But the knowledge that built it is still out there.

Why was Mission 51 cut from MGSV? ›

Kingdom of the Flies, also known as Episode 51 and the Phantom Episode, is a mission that was not included in the released version of Metal Gear Solid V: The Phantom Pain due to time constraints.

Is Mission 46 the end of MGSV? ›

This mission is essentially the true ending of the game. You'll be replaying the Prologue and learn what really happened. To unlock this mission you must: Complete all other story missions (except duplicates such as extreme, subsistence and total stealth variations)

Is Metal Gear a stealth game? ›

Metal Gear is an action-adventure stealth video game developed and published by Konami for the MSX2. It was released for the system in Japan and parts of Europe in 1987.

Is Metal Gear VA a stealth game? ›

Gameplay. Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world.

Is Metal Gear Solid all stealth? ›

Metal Gear Solid: Stealth is the Only Option

It wasn't just an option; it was the only option. This was largely due to an idea from Metal Gear 2: Solid Snake where the player was equipped with very little in the way of offensive capabilities to start.

Did Metal Gear invent stealth? ›

Metal Gear Solid has been credited with popularizing the stealth genre. Thief: The Dark Project is also credited as a pioneer of the genre.

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